Some of these books are older but are seminal works in the field.
Absurd Thinking: Between Art and Design
by
Allan Wexler (Artist); Ashley Simone (Editor)
This book features projects, developed during the artist Allan Wexler s forty-year career, which mediate the gap between fine and applied art using the mediums of architecture, sculpture, photography, painting, and drawing. His production can be broadly described as tactile poetry composed by re-framing the ordinary with the intention of sustaining a narrative about landscape, nature, and the built environment that highlights the intriguing and surprising characteristics latent in the elements and rituals that pervade daily life. His work demonstrates a commitment to re-evaluating basic assumptions about our relationship to the built and natural environments. This publication is a richly illustrated cross section of Wexler s multi-scale, multi-media work featuring his own writings, narratives and reflections, and features critical contributions by various experts. Allan Wexler has worked in the fields of architecture, design and fine art. He has been represented by the Ronald Feldman gallery in NY City since 1984 and has exhibited, taught and lectured nationally and internationally since 1972. He currently teaches at Parsons School of Design in NY City. AUTHOR: Ashley Simone is a designer, educator, writer, and photographer based in New York City. SELLING POINTS: * Extensive cross-section of work covering over 40 years * With many images from his different fields of work 300 illustrations
Call Number: NK 1535 .W49 A4 2017 (print book)
ISBN: 9783037785164
Publication Date: 2017
Basics Graphic Design 03: Idea Generation
by
Neil Leonard; Gavin Ambrose
Successful visual outcomes can only be arrived at through the generation of great ideas, driven by research that will ultimately provide the designer with a range of potential design solutions. Basics Graphic Design 03: Idea Generation explores the different ways in which the designer can generate ideas. Consideration is given to audience, context and materials as well as to the many levels of idea generation, from the macro to the micro, from brainstorming to more focused, selective and strategic systems.
Call Number: NC997 .L46 2020 (print book)
ISBN: 9781350170223
Publication Date: 2020
Design, Empathy, Interpretation
by
Ilpo Koskinen
A new, empathic approach to design research, drawn from the informed experiences of a leading design research program in Finland. Design, Empathy, Interpretation tells the story of empathic design, a design research program at Aalto University in Helsinki, Finland, that has developed an interpretive approach to design over the past twenty years. As one of the leaders of the Helsinki group, Ilpo Koskinen draws on his own experiences to offer readers a general intellectual and professional history of design research, and argues for what he calls an interpretive approach. Design, Empathy, Interpretation shows how the group has created connections all across the globe, and how a seemingly soft approach to design research can be useful in both industry and government. Koskinen follows design research's transformation from questions of usability, in the 1980s, through to the revolution in personal electronics and the "user-centered" turn of the 1990s. Using the research community in Helsinki as a case study, and moving between specific projects and theoretical debates, he offers readers a focused introduction to the major methodological and intellectual challenges-as well as the opportunities-of design research. He argues that all design tasks, however simple or complex, begin with understanding the way humans ascribe meaning, both as individuals and as actors in complex societies. Thus all design research must be interpretive at its core.A new, empathic approach to design research, drawn from the informed experiences of a leading design research program in Finland.
Call Number: NK 1520 .K68 2023 (print book)
ISBN: 9780262546928
Publication Date: 2023
Design Journeys Through Complex Systems: Practice Tools for Systemic Design
by
Peter Jones; Kristel van Ael
Design Journeys for Complex Systems is a designer's handbook to learn systemic design tools to engage stakeholder groups in collaborative design to address complex societal systems. Systemic design uses systems thinking and service design to address large-scale societal contexts and complex socio-technical systems. These are contexts characterized by social and technological complexity, high uncertainty, and often problematic outcomes. Using a tour guide metaphor, the book trains people's mindsets and provides tools for dealing with hyper complexity, to enable understanding of systemic problems, and to build capacity to collaborate in teams to produce action proposals.
Call Number: QA 76.9 .S88 J657 2022 (print book)
ISBN: 9789063696344
Publication Date: 2022
The Design of Everyday Things
by
Don Norman
One of the world's great designers shares his vision of "the fundamental principles of great and meaningful design", that's "even more relevant today than it was when first published" (Tim Brown, CEO, IDEO). Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious -- even liberating -- book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how -- and why -- some products satisfy customers while others only frustrate them.
ISBN: 0465050654
Publication Date: 2013
The Design of Future Things
by
Don Norman
Donald A. Norman, a popular design consultant to car manufacturers, computer companies, and other industrial and design outfits, has seen the future and is worried. In this long-awaited follow-up to The Design of Everyday Things, he points out what's going wrong with the wave of products just coming on the market and some that are on drawing boards everywhere-from "smart" cars and homes that seek to anticipate a user's every need, to the latest automatic navigational systems. Norman builds on this critique to offer a consumer-oriented theory of natural human-machine interaction that can be put into practice by the engineers and industrial designers of tomorrow's thinking machines. This is a consumer-oriented look at the perils and promise of the smart objects of the future, and a cautionary tale for designers of these objects-many of which are already in use or development.
ISBN: 9780465002283
Publication Date: 2009
Discursive Design
by
Bruce M. Tharp; Stephanie M. Tharp
Exploring how design can be used for good-prompting self-reflection, igniting the imagination, and affecting positive social change.Good design provides solutions to problems. It improves our buildings, medical equipment, clothing, and kitchen utensils, among other objects. But what if design could also improve societal problems by prompting positive ideological change? In this book, Bruce and Stephanie Tharp survey recent critical design practices and propose a new, more inclusive field of socially minded practice- discursive design. While many consider good design to be unobtrusive, intuitive, invisible, and undemanding intellectually, discursive design instead targets the intellect, prompting self-reflection and igniting the imagination. Discursive design (derived from "discourse") expands the boundaries of how we can use design-how objects are, in effect, good(s) for thinking. Discursive Design invites us to see objects in a new light, to understand more than their basic form and utility. Beyond the different foci of critical design, speculative design, design fiction, interrogative design, and adversarial design, Bruce and Stephanie Tharp establish a more comprehensive, unifying vision as well as innovative methods. They not only offer social criticism but also explore how objects can, for example, be used by counselors in therapy sessions, by town councils to facilitate a pre-vote discussions, by activists seeking engagement, and by institutions and industry to better understand the values, beliefs, and attitudes of those whom they serve. Discursive design sparks new ways of thinking, and it is only through new thinking that our sociocultural futures can change.
Call Number: NK 1520 .T49 2018 (print book)
ISBN: 9780262038980
Publication Date: 2019
Speculative Everything: Design, Fiction and Social Dreaming
by
Anthony Dunne; Fiona Raby
Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be--to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose "what if" questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more--about everything--reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures. on. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more--about everything--reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.on. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more--about everything--reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.on. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more--about everything--reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.
ISBN: 9780262318501
Publication Date: 2013
Thoughts on Design
by
Paul Rand; Michael Bierut (Foreword by)
One of the seminal texts of graphic design, Paul Rand's Thoughts on Design is now back in print for the first time since the 1970s. Writing at the height of his career, Rand articulated in his slender volume the pioneering vision that all design should seamlessly integrate form and function. This facsimile edition preserves Rand's original 1947 essay with the adjustments he made to its text and imagery for a revised printing in 1970, and adds only an informative and inspiring new foreword by design luminary Michael Bierut. As relevant today as it was when first published, this classic treatise is an indispensable addition to the library of every designer.
Call Number: General collection ; NC997 .R3 2014 (print book)
ISBN: 9780811875448
Publication Date: 2014
Tragic Design: The Impact of Bad Product Design and How to Fix It
by
Jonathan Shariat and Cynthia Savard Saucier
Bad design is everywhere, and its cost is much higher than we think. In this thought-provoking book, authors Jonathan Shariat and Cynthia Savard Saucier explain how poorly designed products can anger, sadden, exclude, and even kill people who use them. The designers responsible certainly didn’t intend harm, so what can you do to avoid making similar mistakes? Tragic Design examines real case studies that show how certain design choices adversely affected users, and includes in-depth interviews with authorities in the design industry. Pick up this book and learn how you can be an agent of change in the design community and at your company. You’ll explore: Designs that can kill, including the bad interface that doomed a young cancer patient Designs that anger, through impolite technology and dark patterns How design can inadvertently cause emotional pain Designs that exclude people through lack of accessibility, diversity, and justice How to advocate for ethical design when it isn’t easy to do so Tools and techniques that can help you avoid harmful design decisions Inspiring professionals who use design to improve our world
ISBN: 1491923563
Publication Date: 2017
Streaming Video
Data Science + Design Thinking: A Perfect Blend to Achieve the Best User Experience (39m)
Michael Radwin (Intuit) prepares a recipe for applying design thinking to the development of AI/ML products. You'll discover deep customer empathy and fall in love with the customer's problem (not the team's solution), and you'll learn to go broad and narrow, focusing on what matters most to customers. Michael shows you how to get customers involved in the development process by running rapid experiments and quick prototypes. These lessons blending data science and design thinking can be applied to products that leverage supervised and unsupervised machine learning models, as well as 'old-school' AI expert systems. You'll take a look at several case studies along the way.
Design Thinking: Understanding the Process (43m)
Curious about design thinking? It's the design methodology on everyone's mind. While it's not magic, design thinking can help you save time and find more creative solutions to your customers' needs. Having a good understanding of the process will help you explain the benefits to management and clients and implement design thinking at your organization.
In this course, Chris Nodder explains where design thinking fits into product development and what it can help you achieve. He describes each step in the process, from identifying the problem you want to solve and brainstorming solutions, to prototyping, development, and release. Learn about the pros and cons of this approach and how to overcome challenges such as organization inertia and silos. Done right, design thinking can start your organization moving toward broader user-centered design techniques such as information architecture, content testing, usability testing, and marketing research.
Topics include:
Agile, lean, and design thinking
Preparing to sell design thinking to your organization
Finding the real problem
Ideation
Prototyping
Correcting course
Offshoring and outsourcing
Getting past organizational inertia and silos
Tracking your success
Design Thinking in the Age of AI (1h 10m)
AI has impacted many industries all over the world, and design thinking is no exception. The rise of AI-powered tools has the potential to accelerate and enhance numerous aspects of the design thinking process, from enhanced empathy to more diverse and innovative ideation to more efficient prototyping and beyond. In this course for graphic designers, product designers, UX professionals, and brand and marketing strategists, brand strategist Justin Ahrens explores how and where AI can be integrated most effectively into design thinking practice today. Along the way, he shares insights on avoiding common pitfalls and addressing key ethical challenges such as bias, privacy, fairness, future-proofing, and more. By the end of this course, you’ll be equipped with practical strategies for putting it all together with AI-enhanced design thinking in action.
Learning Design Thinking (33m)
Learn how to take a human-centered approach to design by exploring the methodology known as design thinking. In this course, Randall Elliott explains how design thinking is used to empathize, define, ideate, prototype, test, and refine. He covers what the purpose of each phase is and how to apply it to your planning and design processes. He also shares examples and practical uses of the underlying concepts. By the end of this course, you will be equipped with methods you can implement to uncover the needs of your customers, define findings, derive insights, and create innovative solutions.